Crystallos, Lair of the Awakened
Crystallos is broken down into the four elemental wings. Each wing has a minor event first and then the dragon boss at the end. Once all four wings are defeated you can move on to Brood Mother and then Kerafyrm.
Quest Giver - Laiyken
Requirements to join: Completition of Beyond the Barrier
Requirements to request: Completition of Beyond the Barrier
Request phrase: We are ready
Entry phrase: Click into the instance from inside Crystallos
Raid Size: 54
There are 10 encounters in this expedition (links point to individual event listings):
Halls of Fire (involving Chief Researcher Entharr, who makes his presence known as you make your way through the Fire wing)
Keepers of Stone (Keeper of the Stones, and numerous elemental and drake minions)
Ice Constructs (Icyyr, Gargazyr, and Aar`kol; as well as several Constructs of Zeixshi`Kar)
Aerius Windfury (after clearing out all of the dervishes in the Air wing)
Tjudawos (in a pit of fire)
Kildrukaun (at the end of the earth tunnels, overseeing the Crystallos entrance)
Zeixshi`Kar (in a locked area of the ice wing)
Vyskudra (making an appearance a few minutes after the death of the golem Hish`Itar the Stormwave)
Brood Mother Visziaj (in the basement of Crystallos, accessed by a trap door at the zone-in point)
Kerafyrm the Awakened (in a room a little ways down from the Brood Mother)
Encounters
Halls of Fire
As you make your way through the fire wing you will need to kill a bunch of "a fire keeper", trash level wyverns. While doing so be mindful of the dragon head statues lining the walls, they cast a directed AE dealing 17.5k to anybody standing directly in front of them. As soon as it is clear move quickly down the hall to Entharr's room.
Pull all of the trash out (the elemental "sentinient flame" are non-hostile) and prepare. Entharr is rooted in place, hits for up to 10k, single and AE rampage, flurries, can buff itself with a 755 pt melee ds, and casts two spells:
Word of Law - short duration 1k mana and endurance drain
Confounding Pronouncement - short duration AE melee and spell slow
Keepers of Stone
While moving through the tunnels in the Earth wing large Indiana Jones style boulders can spawn and run you over. If you get hit you are either rooted for 12 seconds, take a 10k dd, or (rarely) a 20k dd.
After running the gauntlet you'll reach the Keeper of the Stones. He is rooted in place, hits for 10k, single and AE rampage, flurries, and can buff itself with a 100 melee ds and 500 spell ds.
Around 80% health you get a wave of elemental adds. These hit up to 6k each, are mezzable (need confirmation), and mitigate melee 50%.
Around 50% health a persistent aura spawns which is a 25% melee slow.
Around 30% health you get a wave of drake adds. These hit for up to 6k each, are mezzable, and proc a frontal AE attack debuff.
Ice Constructs
Moving through the Ice wing you will deal with three bosses.
In the first chamber are 8 Constructs of Zeixshi-Kar. They each hit for up to 10k, proc a 4 second stun, and cast an 11k AE with snare and accuracy debuff. When you kill the first one Icyyr spawns. He has a mitigation buff reducing melee and spell damage by 50%, every 2 minutes he summons a new Construct, and his max hit increases based on how many Constructs are still alive. You can either OT adds and focus on Icyyr or kill as they spawn. The adds do not despawn when Icyyr dies.
In the second chamber you find Gargazyr. He has a buff which mitigates melee and spell damage, a 150 ds, and increases his attack. Like Icyyr he spawns an additional Construct every 2 minutes but it seems he grows weaker the more that are up. Instead of the 11k AE snare, the Constructs in this phase cast a 10k AE with 1k mana drain. The adds do not despawn when Gargazyr dies
In the third chamber you find Aar`Kol. It hits for up to 12k, AE rampage, and casts:
Freezing Sleetstorm - PBAE 4k dot which slows and snares when it fades
Guardian's Challenge - 50 range PBAE 4k dd, 5k dot, 2k mana dot, root, and flux
Sleetstorm - PBAE 1.5k dd and melee and spell slow. 20 disease counters
Constructs spawn during this phase and proc the same stun and a knockback.
Aerius Windfury
Mid way through the Air wing you'll come to a room divided by a glass wall (where the Squire spawns in static zone). Drop all levitation before starting this portion. On both sides of the glass are a number of "an aery presence". These dervishes hit for up to 7k and cast a PBAE flux with spinstun, a PBAE reverse knockback with spinstun, and can proc an 8k dd, snare, and slow. After killing all of them on one side use the portal pad to go to the other side and repeat. When the last one dies everybody gets fluxed WAY up (this is why you drop lev) to face Aerius Windfury. He hits for 11k, single and AE rampage, and casts a PBAE knockback and hate reducer and a PBAE shadowstep.
After a certain time Aerius may become untargetable. If this happens you need to jump down and reclear the presences. Repeat the process until Aerius dies and spawns a chest.
Tjudawos the Ancient
Tjudawos is the boss of the Fire wing. He is rooted in place, hits for up to 11k, single and AE rampage, and has a permanent aura around him which deals 4500 damage and drains 50 mana/endurance per tick. The fight changes based on his health:
100% - 80%
Casts Tongue of Living Flame on multiple people. This is an unresistable 8k dot with 6 corruption counters. If not cured in 36 seconds it does a 30k dd. Audio trigger You feel flames run up and down your body, burning you
80% - 60%
Multiple elementals spawn. These hit for 5k each and can proc a small range flux. Adds can be stunned, but immune to mez.
60% - 40%
Resumes casting the Tongue DT, buffs itself with a 40% spell refect, and casts Blast of Confusion, an AE spin stun.
40% - 0%
Everything at once: Aura, Tongue DT, Adds, Spell reflect, and AE spinstun
Be sure to pick up Igneous Crystalline Ember ground spawns from this wing, they will be needed for the Ice dragon.
Kildrukaun the Prophet
Kildrukaun is the boss of the Earth wing. He is rooted in place, summons at full health, hits up to 12k, single and AE rampage, and casts two targeted AE's:
Strike of the Ancients - 2500 dd and AC debuff
Kildrukaun's Revenge - large flux
The AE's follow an emote: Kildrukaun the Prophet shouts out 'Rasper! You will be the instrument of my revenge!'.
Rasper then has a short time to move away from the raid so nobody else gets hit.
At each 10% health level something happens:
90%
2 mezzable "an awakened drake" activate. These hit for up to 8k.
80%
Multiple tornado spawn which have a 40% melee slow if anybody gets close to them.
70%
2 more mezzable drakes spawn.
60%
An emote goes off: A swirling vortex forms around Kildrukaun. You have a short window to get out of the room or hug the wall to avoid Kildrukaun's Curse, a massive 10k dot and 2k mana dot with 24 corruption counters. If you get hit, expect to die.
50%
2 more mezzable drakes spawn.
40%
Nothing happens!
30%
Swirling vortex again
20%
2 more mezzable drakes spawn.
10%
The swirling vortex AND 2 more mezzable drakes spawn.
Zeixshi`Kar
Zeixshi`Kar is the boss of the Ice wing. It hits for 12k, flurries, AE rampages, and cast two spells:
Zeixshi`Kar's Icy Breath - PBAE 8k dd, 1k mana drain, snare, spell and melee slow, and accuracy debuff. 30 curse counters.
Zeixshi`Kar's Icy Claw - Single target 10k dd, stun, fd, and agro remover
During the event an emote will go off: The moisture in the air around Zeixshi`Kar freezes and gathers around him, encasing him in jagged shards of ice. Shortly after Zeixshi`Kar casts a frontal AE which mezzes, DAs, and turns you into a golem for 1.5 minutes. If not cured it results is a DT. The solution to this is to have people pick up Igneous Crystalline Ember, ground spawns on tables in the Fire wing. If 3 people click the Ember on someone it "thaws" them removing the spell. Have only the tank get hit and a 2nd tank picks up agro while 3 people cure the first.
Vyskudra
At the end of the Air wing you find Hish`Itar the Stormwave. He is rooted in place, hits for 10k, and prevents anybody from passing him with a knockback aura. He also procs a 5k dd and an easily resisted stun. When it dies the real event begins.
Drakes start to spawn, 3 at a time. These hit for up to 9k each, can flurry, and can cast an 8k AE. You need to kill as many as you can as fast as you can because 5 minutes after Hish`Itar dies Vyskudra spawns. A total of 18 drakes will spawn, timed, with the last few coming once Vyskudra is up.
Vyskudra hits for up to 12k, AE rampages, and has a handful of spells:
Vyskudra raises her head in preparation for an attack - After this emote is a frontal 15k dd AE which also increases damage from magic nukes. 36 corruption counters.
Vyskudra extends her tail in preparation for an attack - After this emote is a rear 15k dd and flux AE
Wing Flap - a flux that hits a few random people
Unstable Charge - AT An unstable charge courses through you, cure this in 18 seconds or a 15k AE goes off. 24 corruption counters.
While fighting Vyskudra there is a large torando moving around the room. The raid must stay inside the tornado, aybody outside gets bombarded with an 8k dd and stun.
As if that wasn't enough, the emote The storm gathers into distinct units, forming storm entities at the temporary expense of its own power. signals that another add is about to spawn. This is either a tornado, a willful tornado, or 4 squalls. No information of the differences, can any be mezzed, rooted, charmed?
Brood Mother Visziaj
After defeating all 4 wings return to the hub and click the same spot used to enter the instance to take the trap door down to the basement. As you make your way in you'll first encounter Dar`Kelor. He hits for 8k, flurries, and casts a 10k PBAE with flux. In the next room is the Brood Mother, hug the walls to avoid agroing her and move to the next chamber. Here you fight Ki`Mrash, same as Dar`Kelor but with AE rampage instead of flurry. Once both are dead you're ready to engage the Brood Mother.
When you approach her 4 non-hostile egg tenders spawn and path to the rooms with the wyverns, two each. In these rooms they will hatch the eggs spawning whelps and drakelings. You can either put a group in each room keeping them killed as they spawn or have agro and fd to keep them from pathing into the main chamber.
Meanwhile the Brood Mother will path around the main chamber for about 3 minutes (exact duration is random) and hatch drakes of varying colors. These drakes have low health and various AE/Auras such as snares, dots, minor mana drain, spell slows, and around 8k dds. Eventually she paths back to her dias, become rooted in place, and attack. No information on her melee abilities, however if any drake dies in line of sight once she is active her melee dps gets much stronger for a short while. Take any remaining drakes to one of the halls to kill them.
While active the Brood Mother has 3 directional emotes:
Brood Mother Visziaj raises her left claw, preparing to rake her enemies
Brood Mother Visziaj rears back and inhales, preparing to unleash a cone of ice
Brood Mother Visziaj begins to lash her tail, preparing to attack the intruders behind her
This may be bugged though as there is no information on what follows the emotes.
She also casts a variety of AEs:
Crystal Chill Vapors - short range AE 1250 dd and 750 dot.
Corruption of the Brood Mother - AE debuff reducing melee and spell damage. 50 corruption counters.
Siphon of Visziaj - 4k dd and 2k mana/endurance drain. Cast on multiple targets.
Brood Mother's Meteor Shower - targeted AE 10k dd and stun.
At low health an aura appears which further reduces spell damage.
Kerafyrm the Awakened
The big bad dragon. Kerafyrm is rooted in place, has a huge agro range, summons at full health, hits 15k, and has both single and AE rampage. For the entire duration of the fight every 10 seconds (give or take a second) a hatelist wide spell interrupt goes off. This can't be avoided, but you can set a trigger for You can’t concentrate to know when you're hit. Throughout the event random people will also get hit with a 3300 dd and huge flux.
Roughly every 30 seconds you get Kerafyrm the Awakened flaps his wings and a mighty wind fills the chamber followed by a 20k AE to his left and right. Keep him facing in a constant direction and avoid being on his sides.
In Kerafyrm's chamber are 4 Heralds which offer to help you. Kerafyrm has four other emotes which give a 10 second warning, after getting an emote anyone can tell one of the Heralds "frustrate him" and the AE following the emote will be blocked. Each Herald has a cool down time.
The mighty prismatic dragon prepares a terrible tail strike - 180 degree rear AE, 20k dd and flux.
Kerafyrm tenses for a charge that will overwhelm his foes - 120 degree frontal AE, 20k dd and flux.
Kerafyrm prepares to roar - 120 degree frontal AE, 20k dd and stun
All in the room stagger forward as Kerafyrm draw in a long breath and prepares to exhale - 120 degree frontal AE, 20k dd, snare, slow, spell slow, stat debuff
Each Herald can also give a benefit to the raid. The benefits last for 18 seconds and have a cool down time.
Charayan - 35% melee increase and "hundred hands"
Grendish - 50% melee mitigate and 1k per tick endurance regen
Jortrev - Hate reduction and heal crit chance increase
Susarrak - Nuke crit chance increase and 1k per tick mana regen
From 75% to 35% Kerafyrm will summon "wyvern assassins". These mobs will go after the Heralds and if they kill one you lose their ability to block the AEs. To complicate things anybody on Kerafyrm's hate list which attacks an assassin will greatly boost its dps so an add group will need to stay off Kerafyrm's hate list until 35% and focus solely on adds.
Also from 75% to 35% a crystal will spawn over Kerafyrm about once a minute. Anybody that gets near the crystal will take 15,000 damage. The crystal then splits in two and they move away, dealing 7500 to anybody close. These split again into four total, doing 3250 to anybody close before despawning.
At 35% the four Crusader's spawn, but don't do anything. At 4% Kerafyrm shrieks as the Crusaders put him back to sleep and the loot chest spawns.