Wolf in Boots — Bard

In EverQuest, movement speed is expressed as a multiplier relative to base run speed (100%). Walk speed is roughly 66% of run speed. Most speed buffs stack with each other in your buff window but only the highest value actually affects you. Bard songs function separately and don't overwrite regular buffs (even in the same window) and will offer the highest speeds in the game.

The hard cap on movement speed is approximately 290% of base run and is reachable by bards and via achievements which stack with other buffs. Values in the table below are approximate and may vary slightly by server ruleset or era. The tool tips on many spells are actually outdated or inaccurate because they refer to the old game engine.

Speed Reference

Source Type Provided By Expansion Velocity Speed Relative Speed
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Notes

Stacking

Only one run-speed buff applies at a time in terms of effect, and the highest-value buff wins. In most casess you can't stack the buffs with each (so SoW will overwrite JBoots) except that the Bard song speed buffs (which go in your main instead of song window) will stack in your other buffs without overwriting them. Similarly mount buffs will stack in the window, but only the highest effect will actually be active. Something to note is that because mounts have "accleratation/deceleration" they will actually superceed all other speed buffs. So if you have a slow mount but have a bard singing, you will only travel at the mount's slow speed not the bards (so basically don't have mounts active when you have a bard around).

Journeyman's Boots

The clicky on Jboots (Journeyman's Boots) gives a buff that is slightly slower than the Spirit of Wolf spell, but as an instant-click with no reagent cost and no dependency on finding a druid, shaman or ranger. The boots were originally a loot drop from Drizella in Najena, but were moved to a quest reward item from Hasten Bootstrutter in the Rathe mountains. See the Classic progression page for the full quest walkthrough.

Bard Speed

Bards playing Selo's Accelerando (and its higher-tier replacements) provide the fastest sustained movement speed in the game. Group members within range of the song benefit from it, and it shows up not in the song window but as 2.5 minute buff in the main buff window. At maximum percussion modier and AA investment the speed hits 225% hard cap on movement. This is why bards are valued as pullers and travel companions beyond just their buff utility.

Horses and other Mounts(PoP+)

Horses are purchased with platinum from the stable merchants in the bazzaar. The mount is represented by an item (bridle) with a clickable effect, which gives you the mount buff. There are four different tiers of mount speed ranging from slow to medium to fast and very fast. However, when you click your mount effect it will give you the run speed of the highest speed mount you have ever clicked (even if you don't currently have that item any more). This means that after you have clicked a "very fast" (raid drop) mount, all your other cheap mounts will have the same functional speed. This is especially nice on free trade servers where you can pass around a single raid drop mount, and suddenly have everyone riding near bad speed. HOWEVER....mounts have acceleration and decceleration so getting to top speed takes time, as does stopping. This was a balancing mechanism since otherwise there was no "drawback" to giving everyone access to mounted mana regen and near bard speed. See the stacking effects of this above.

Journeyman's Compass and Explorer Achievements

Introduced in the February 2014 patch, Explorer Achievements cover every zone in the game (almost), that are tracked by geometry ID. Some zones share geometry ID, so count only as one (e.g., Dreadspire Keep and the Demiplane of Blood share geometry, so only Dreadspire Keep has an achievement). Progress is computed retroactive to the launch of Rain of Fear.

Rewards

Completing any Explorer achievement from the original EverQuest through Rain of Fear grants a Journeyman's Compass. Right-clicking the compass tallies your total completed Explorer achievements and awards ranks of the Journeyman's Speed AA. You recieve one rank for every 4 qualifying achievements, up to 5 ranks total.

Rank Effects (per rank)

  • Monks — Neshika's Blink reuse time reduced by 1 second
  • Bards — Lyre Leap reuse time reduced by 1 second
  • Rangers — future leap ability reuse time reduced by 1 second
  • All other classes — base run speed +1.7% per rank; at 5 ranks rogues reach the equivalent of Run 7 and all other classes reach Run 6

Zones Without Achievements

  • Old versions of revamped zones (Misty Thicket, South Ro, North Ro, Oasis of Marr, Freeport, etc.)
  • CShome and the beta-only Tradeskill Hub (Ngreth's Den)
  • Tutorial zones (Mines of Gloomingdeep)
  • Field of Scale (b) — the version entered at the end of the raid Jaled Dar's Final Stand

Meta Achievement Rules

For non-instanced zones the traveler achievement must be completed to count toward the meta achievement. Intentional exceptions:

  • East Sepulcher and West Sepulcher are listed as optional
  • Lost Dungeons of Norrath Explorer — every required zone is an instance
  • Housing Explorer and Guild Locals Explorer follow their own rules
  • Special Events Explorer — Dragoncrypt must be visited; Light and Dark Wedding Chapel zones are not required

The Journeyman's Compass is a lore item, but multiple reward sets listing it can be claimed without deleting the item — this is intentional for players who completed Explorer sets across multiple expansion launches.

Slowing Effects

Various spells can reduce movement speed below base run. If a spell effect reduces your movement speed in any way, that detrimental effect takes precidence in the stacking. This means if you are a bard running at speed cap, and some goblin shaman snares you, reduces your speed by 1%, you actually drop to base run speed and then go down 1% from that. Effects that set your velocity to 0 (i.e. root effects) also take priority over enchancements. Buffs MAY get overwritten if the detrimental component is on the same slot as the beneficial effect. There aren't that many that do this (anymore) but there are some that will strip your SOW.

Wolf in Boots — Princess