EverQuest Tradeskills
Basic Success Calculator
Notes
In general all tradeskills will use the highest of either int or wis as the prime stat for computing skill up chances. Some tradeskills have alternate optional prime stats which will be used in place of Int or Wis if the alt skill is higher. Black smithing can use Str as an alternate prime stat, Fletching and Poison making can use Dex as an alternate prime stat.
Instructions: Fill out the fields with your information
- Skill (raw)
- Put in the raw, unmodified, skill of the tradeskill you are using.
- Mod%
- Put in any percentage modifier (grandmaster trophy, Vex Thal gaunlets, etc.) from items that you have equipped that apply to that tradeskill.
- Trivial
- Put in the trivial of the recipe you are attempting to combine.
- Prime Stat
- Use the highest Int/Wis or alternate stat (Str for Smitthing, Dex for Fletching and Poison making)
- MOD Cap
- Put in the maximum modifier cap for the tradeskill (this is listed next to the modifier on the item, for example a +15% item might say "45").